Character Sheet -- the Time Elemental

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Character Sheet -- the Time Elemental

Postby Okamisan » Thu Jan 14, 2016 4:38 pm


Bio-Data Extract
Personal Goal:
Story Points: 5 (max: 5)

Awareness: 5
Coordination: 3
Ingenuity: 6
Presence: 2
Resolve: 6
Strength: 2

Athletics: 0
Convince: 3
Craft: 0
Fighting: 1
Knowledge: 4
Marksman: 0
Medicine: 2
Science: 3
Subterfuge: 2
Survival: 2
Technology: 3
Transport: 0

Immortal -- unaging, but can be killed
Psychic -- roll Resolve + Awareness to read the thoughts of others
Insatiable Curiosity
Code of Conduct
Vortex -- can travel in time and space without a vehicle: roll Ingenuity + Resolve and spend 2 Story Points
Feel the Turn of the Universe -- roll Awareness + Ingenuity +2 to recognize and understand trouble with the flow of Time
Last of My Kind -- take a -2 penalty on all actions when alone
Telepathy -- roll Resolve + Ingenuity to send thoughts to others
Alien Appearance -- pointed ears and six fingers on each hand


Medicine Bag with Time Elemental Stones:
Traits: Open/Close (restriction: no deadlock seals), Scan, Transmit, Weld
Story Points: 2 (use to do the unexpected)

Home Tech Level: 11

If you've got eyes to rhythmatize / Bring your flat hat and your ax / 'Cause tonight at ten / We'll be working again / At the teahouse on the tracks
--Donald Fagen, "Teahouse on the Tracks," from the album Kamakiriad

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