Character Sheet: River Song

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Character Sheet: River Song

Postby Okamisan » Wed Feb 05, 2014 2:27 pm

“Hello, sweetie.”

Awareness: 4
Coordination: 3
Ingenuity: 5
Presence: 4
Resolve: 4
Strength: 3

Attractive (Minor): +2 on rolls concerning River Song’s good looks.
Boffin (Major): Can create gadgets using Jiggery-Pokery.
Charming (Minor): +2 on River’s attempts to use charm.
Dark Secret (Major): “Spoilers!”
Distinctive (Minor): -2 to blend in; +2 to be remembered or recognized.
Experienced (Special) x3
Insatiable Curiosity (Minor)
Lucky (Minor): when double 1s are rolled, re-roll both dice.
Quick Reflexes (Minor): River goes first in the Round.
Run for Your Life! (Minor): +1 movement when fleeing.
Technically Adept (Minor): +2 to use or repair technology.
Vortex (Special): River is able to pilot the TARDIS.

Athletics 2
Convince 2
Knowledge 4 (AoE: Archaeology)
Marksman 4
Science 1
Subterfuge 3
Technology 3
Transport 2

Sonic Screwdriver (Major Gadget: Open/Close, Restriction (Cannot open Deadlock Seals, Tricky Controls), Scan, Transmit, Weld)

Squareness Gun (Major Gadget: Delete, Restriction: doesn't work on living tissue)

Hallucinogenic Lipstick (Minor Gadget) – The game effect of this is that if River manages to kiss the target, he or she is Stunned. GM determines appropriate rolls needed either to seduce the target or land an unwilling kiss. Restriction: Only works on human or near-human body chemistry.


Pair of handcuffs


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If you've got eyes to rhythmatize / Bring your flat hat and your ax / 'Cause tonight at ten / We'll be working again / At the teahouse on the tracks
--Donald Fagen, "Teahouse on the Tracks," from the album Kamakiriad

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