Character Sheet -- Aludra

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Character Sheet -- Aludra

Postby Okamisan » Thu Apr 17, 2014 8:46 pm

Name: Aludra
Player: Sarah Kincaid

Bio-Data Extract
Personal Goal:
Background: Gallifreyan Outsider
Story Points: 10 (max: 10)

Awareness: 3
Coordination: 3
Ingenuity: 3
Presence: 3
Resolve: 4
Strength: 3

Athletics: 2
Convince: 1
Craft: 2
Fighting: 0
Knowledge: 2
Marksman: 1
Medicine: 3 (+2 Herbalism)
Science: 1
Subterfuge: 2
Survival: 3 (+2 Wilderness
Technology: 1
Transport: 0

Animal Friendship -- +2 on Presence + Convince to calm an animal
Sense of Direction -- +2 on rolls to navigate or recover from getting lost
Telepathy -- Ingenuity + Resolve to send thoughts, range dependent on Resolve
Insatiable Curiosity -- must roll Ingenuity + Resolve -2 to resist
Feel The Turn of the Universe -- can sense disturbance in cosmic balance
Technically Inept -- -2 to attempts to repair technology, or to use complex tech
Empathic -- +2 on reading or relating to other beings
Psychic -- roll Resolve + Awareness
Tough -- -2 to damage taken
Fast Healing -- heal 1 Attribute point/hour (normally 1/day)

Equipment: Crossbow, herbalist kit, rustic Gallifreyan clothing, satchel of books:
Watchmen by Philip K. Dick & Bernie Wrightson, Strange Wine by Harlan Ellison, The Return of Edwin Drood by Charles Dickens, The Discoverers by Daniel Boorstin

Home Tech Level: 4

Given the name Aludra by the Time Lords, she was born Praxilestelmyhath, the daughter of Kaelaramyhath and Praxilestelmunmarni, two Time Lords who left the Citadel and took up a more simple and rustic life in the wilderness. They made their living hunting in the Mountains of Solace and Solitude, bringing down herdbeasts in the Silvergrass and snaring furbearers in the depths of Stalwart Thicket. Her parents told her little of her heritage until she came of age a few years ago. Her curiosity was stirred, but it was not until a few months ago, when her parents moved to the Southern Continent and she stayed behind, that she had a chance to act on it. She sneaked into a Time Lord initiation ceremony, and peered deep into the Untempered Schism herself. The shock sent her mind running away for a while, and she was kept an amnesiac prisoner by the Time Lords, until set free by a strange group of adventurers.
If you've got eyes to rhythmatize / Bring your flat hat and your ax / 'Cause tonight at ten / We'll be working again / At the teahouse on the tracks
--Donald Fagen, "Teahouse on the Tracks," from the album Kamakiriad

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